Camel CFX
I worked within a team of artists to explore Creature FX capabilities development in Masonry Studios. Our goal was to achieve photoreal muscle, fat and skin simulation, alongside realistic groom and fur simulation.
For this project, I was responsible for creating the Camel’s eye and creating the underlying skin texture.
Skin Texture
Camel Eye
- Responsible for Texturing and Eye asset creation
for more information on the grooming process, please go to my friend Alex’s website! https://alexseow.com/bactrian-camel/